Build Wireframes and Low-Fidelity Prototypes Coursera Quiz Answers

All Weeks Build Wireframes and Low-Fidelity Prototypes Coursera Quiz Answers Answers

Build Wireframes and Low-Fidelity Prototypes is the third course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you’ll continue to design a mobile app for your professional UX portfolio.

You’ll start by creating storyboards and getting familiar with the basics of drawing. Then, you’ll create paper wireframes and digital wireframes using the design tool Figma. You’ll also create a paper prototype and a digital low-fidelity prototype in Figma.

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Build Wireframes and Low-Fidelity Prototypes Week 1 Quiz Answers

Optional – Test your knowledge of prior concepts Quiz Answers

Q1. What are some key benefits of considering accessibility in UX design? Select all that apply.

  • Creates solutions that often help everyone
  • Addresses societal structures and products rather than a person’s ability
  • Ensures underrepresented and excluded groups are taken into account

Q2. Which phase of the design sprint helps the team find solutions to build on?

  • Test
  • Decide
  • Ideate
  • Understand
  • Prototype

Q3. What can a researcher learn when they properly empathize with users during user research?

  • The wants, desires, and fears of their users
  • The hopes, dreams, and assumptions of their users
  • The opinions, feelings, and biases of their users
  • The needs, behaviors, and motivations of their users

Q4. Which of the following are examples of pain points? Select all that apply.

  • Receiving the same response to three different questions from an automated chatbot
  • Struggling to interact with a button on a mobile app’s homepage because it’s extremely small
  • Completing the checkout process for a food delivery app
  • Being asked to submit credit card information when no payment is required

Q5. Which of the following statements about user personas is true?

  • A persona is a real user who provides real reviews on a product.
  • Personas can help identify patterns of behavior in users.
  • Personas are modeled after the characteristics of the UX designer.
  • UX designers should avoid creating backstories for personas

Q6. Which of these user stories includes a type of user, an action, and a benefit? 

  • As a yoga instructor, I want to create a consistent class schedule so that my clients know how to confidently plan their weekly exercise.
  • As a scientist, I want access to my colleagues’ published research.
  • I want a bookshelf so I have somewhere to store my book collection.
  • As a chef, I want access to the freshest ingredients and the highest-quality cooking utensils.

Q7. Fill in the blank: Designing products with accessibility and inclusivity in mind ensures that you _____.

  • focus on creating one solution for as many people as possible
  • create an identical experience for all users
  • include solutions that benefit specific individuals, which improves the user experience for all users.
  • create a different solution for every single user.

Q8. Which of the following is a complete problem statement?

  • Angelo needs a toolbox and shingles to fix the leak in their roof.
  • Akiko is a construction consultant who is building a skyscraper.
  • Bella is a dance choreographer who needs to create a practice video because some of their students have school during the day and can’t attend lessons in person.
  • Hakim is an accountant who needs to collect expense reports from their coworkers.

Q9. Identify the steps of the ideation process in the correct order.

  • Brainstorming, documenting ideas, focusing on quantity, gathering a diverse team, questioning obvious solutions, and evaluating the ideas.
  • Gathering a diverse team, brainstorming, documenting ideas, questioning obvious solutions, focusing on quantity, and evaluating the ideas.
  • Documenting ideas, brainstorming, focusing on quantity, questioning obvious solutions, gathering a diverse team, and evaluating the ideas.

Q10. You’re a UX designer working on a gaming app in a competitive market space. You want to figure out what your competitors’ strengths and weaknesses are, and how to create a better product. What should you do?

  • Contact each company directly
  • Create a marketing plan
  • Conduct informal research online
  • Conduct a competitive audit

Test your knowledge of storyboards Quiz Answers

Q1. What are the key elements of a storyboard? Select all that apply.

  • Character
  • Scene
  • Narrative
  • Theme
  • Plot

Q2. Which of the following scenarios would be most appropriate to use a big picture storyboard?

  • You create a tool that connects auto mechanics with local auto parts stores to check product availability in real-time. You want to test the app for possible connection issues.
  • You create a new homepage for a news site. You need to show the details of the product and what happens during each step of the user experience.
  • You start the design process for a new grocery delivery app. You want to pitch some ideas to the team about how the user could use it and benefit from it.

Build Wireframes and Low-Fidelity Prototypes Week 2 Quiz Answers

Test your knowledge on information architecture Quiz Answers

Q1. What does information architecture (IA) do?

  • Organizes content to help users understand where they are in a product, and where the information they want is.
  • Visually describes and explores a user’s experience with a product
  • Inspires architecture-related UX designs
  • Creates a basic outline of a digital experience, like an app or website

Q2. How does information architecture (IA) support the wireframe creation process?

  • Provides clearer direction and understanding
  • Makes the final product easy to use
  • Organizes an app into lines and rectangles
  • Provides a detailed view of the final product

Q3. Fill in the blank: Information architecture helps engineers _____.

  • create new designs
  • make designs look better
  • understand user needs
  • organize data

Test your knowledge on Gestalt Principles Quiz Answers

Q1. Fill in the blank: Similarity, proximity, and common region are examples of Gestalt Principles. Designers can use these principles to _____ content so it is visually pleasing and easier to understand.

  • organize
  • recognize
  • evaluate

Q2. You are developing a website for a clothing resale company. On the homepage, you choose to display the top-selling brands, by logo, in the center of the page. The logos are grouped with a border around them. Which of the following Gestalt Principles apply in this scenario?

  • Similarity
  • Proximity
  • Common region

Q3. To adhere to the Gestalt principle of proximity, what should a designer do?

  • Make elements that have a similar function look similar
  • Use borders to group elements together
  • Put elements closer together

Q4. Fill in the blank: Gestalt principles describe how humans _____ similar elements, recognize patterns, and simplify complex images when they perceive objects.

  • describe
  • group
  • create
  • disassemble

Build Wireframes and Low-Fidelity Prototypes Week 3 Quiz Answers

Test your knowledge of low-fidelity prototypes Quiz Answers

Q1. You demonstrate an early product model’s scrolling and click functionality to stakeholders before it goes to engineering. What are you demonstrating?

  • A design type
  • A prototype
  • A wireframe
  • A storyboard

Q2. What is the most significant difference between a wireframe and a prototype?

  • Interactivity
  • Fidelity
  • Cost
  • Time

Q3. What is the goal of creating a low-fidelity prototype?

  • Make it easier for engineers to value the design
  • Create a complex and interactive design that’s ready for development
  • Make designs testable to collect and analyze feedback early on
  • Create a complex and static design to show stakeholders
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This course is intended for audiences of all experiences who are interested in learning about new skills in a business context; there are no prerequisite courses.

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