Design a User Experience for Social Good & Prepare for Jobs Quiz Answers

Design a User Experience for Social Good & Prepare for Jobs Week 1 Quiz Answers

Test your knowledge on mobile-first design principles Quiz Answers

Q1. Imagine you’re designing an app to help users learn how to effectively manage their money. It features short and straightforward articles, tools, and reminders. Since the app is intended for those on the go, which design philosophy should you consider?

  • Graceful degradation
  • Sequential model
  • Matrix model
  • Mobile-first design

Q2. Regardless of current trends, the most important things a designer should consider are the users and the context of their needs.

  • True
  • False

Q3. You design a product for users based in emerging international markets and want to use the mobile-first approach. What is an advantage for using this approach?

  • It allows you to start with a desktop version and then adapt it to smaller screens.
  • It allows you to scale back your design at a later time.
  • It allows you to design for users based on the devices they use or can access most easily.
  • It allows you to embellish your designs with advanced features.

Q4. Fill in the blank: In graceful degradation, you design from the largest screens to the smallest screens. However, in progressive enhancement you design _____.

  • from the smallest screen to the largest screen
  • from the least expensive product to the most expensive product
  • from the most complex version to the most basic version
  • from the top to the bottom

Q5. Imagine you are designing a learning tool for young readers for the local public library’s computer lab. Consider the user and identify which design philosophy works best for this tool.

  • Bottom-up
  • Mobile-first
  • Progressive enhancement
  • Graceful degradation

Test your knowledge on designing across devices Quiz Answers

Q1. Farha is creating a mobile version of a large company’s recently announced desktop application and wants to keep the brand familiar across platforms. Which of the four Cs does this adhere to?

  • Continuity
  • Context
  • Consistency
  • Complementary

Q2. To design effectively across platforms, identify a few key ideas a designer should be mindful of. Select all that apply.

  • Context of use
  • Device materials
  • Content layout
  • Input methods

Test your knowledge on problem statements Quiz Answers

Q1. Why are problem statements used to inform designs?

  • Problem statements are a succinct and clear way for designers to reference user needs.
  • Problem statements help stakeholders understand the design process.
  • Problem statements add a context to help users define their problems.
  • Problem statements provide information on problems designers are having.

Q2. Which sentence is considered a problem statement?

  • Eunice is a skier and beer aficionado who needs an app that keeps track of work projects because they have many new responsibilities at work.
  • Ahmed is a video game concept artist and dessert lover who wants to discover professional cooking classes because he wants to learn how to make fine desserts at home.
  • As a new dad, I want a quick and nontoxic way to disinfect my baby’s bottles and toys.
  • Anders is a pediatrician and adores their chinchilla who needs an app that provides a convenient way to order toys, food, and supplies from local and chain pet stores.

Test your knowledge on competitive audits Quiz Answers

Q1. When conducting a competitive audit, what step occurs after a designer creates a list of their product’s competitors?

  • Summarize findings
  • Outline the goals
  • Analyze findings
  • Identify specific features for comparison

Q2. Fill in the blank: Competitive audits help designers understand what user needs are already being met in the marketplace and how their designs can _____.

  • challenge previous design approaches
  • improve on current solutions
  • inspire competitors
  • beat out the competition

Design a User Experience for Social Good & Prepare for Jobs Weekly Challenge 1 Answers

Q1. Fill in the blank: Designing for one screen first allows you to validate your product design, establish a clear user flow, and _____.

  • develop the code needed for your product’s functionality
  • connect a user’s journey with your product
  • understand what needs of your users are already being met in the marketplace
  • make decisions about the visual design of your product going forward

Q2. What is the objective of the Crazy Eights exercise?

  • To come up with rough sketches of your future product
  • To establish a clear user flow
  • To make final decisions about future visual designs
  • To validate your product design

Q3. A designer wants to design for the smallest and most basic version of their site, like for a mobile phone. What approach should they use?

  • Dedicated desktop web design
  • Progressive enhancement
  • Dedicated mobile app design
  • Graceful degradation

Q4. What is the primary device type designers should consider when designing for the next billion users (NBU)?

  • A mobile phone
  • A desktop
  • A smart television
  • A smartwatch

Q5. Fill in the blank: When designing solutions for a large global audience, designers should take the _____ approach.

  • desktop-first
  • mobile-first
  • data-first
  • design-first

Q6. You design a music streaming app for laptops, desktops, and mobile phones. Users can start a playlist from their laptop or desktop and listen to it on mobile phones, or vice versa, as long as the devices are attached to the same account log-in. Which of the four Cs does this feature represent?

  • Complementary
  • Context
  • Consistency
  • Continuity

Q7. A designer wants to build a store locator app that requires access to a user’s location while in use. Which app type would be the best option for this build?

  • Responsive web app
  • iOS app
  • Dedicated mobile app
  • Android app

Q8. What elements make up a problem statement? Select all that apply.

  • Solution
  • Insights
  • Characteristics
  • Needs
  • Name

Q9. A problem statement helps designers create the vision for the design. Which of the following is an example of a strong problem statement?

  • Lynn wants a smart device-enabled recipe app to help with cooking meals.
  • Joshua is a new business owner who needs a tool for tracking expenses easily while on-the-go because he travels a lot for business.
  • Rachel needs an app for a music library.
  • A teenager needs a scheduler app because they participate in a lot of extra-curricular activities.

Q10. When conducting a competitive audit, what is the next step after creating a list of your competitors?

  • Outline the goals
  • Analyze findings
  • Summarize findings
  • Identify specific features for comparison

Design a User Experience for Social Good & Prepare for Jobs Week 2 Quiz Answers

Test your knowledge on paper wireframes Quiz Answers

Q1. Fill in the blank: A wireframe is a(n) ____ of a product or a screen.

  • illustration
  • explanation or critique
  • outline or sketch
  • analysis or interpretation

Q2. Imagine you’ve recently started a new design project and you’re in the midst of wireframing. You’ve decided to use an inexpensive method that will allow you to iterate and explore ideas quickly. Which method is this?

  • High-fidelity wireframes
  • Digital low-fidelity wireframes
  • Paper wireframes

Test your knowledge on planning usability studies Quiz Answers

Q1. Why is it important to create a research plan before conducting a usability study? Select all that apply.

  • It outlines each part of a usability study from start to finish
  • It helps the UX team understand how easy it is for participants to complete tasks
  • It outlines research goals for participants to see
  • It is more likely to yield valuable information

Q2. Imagine you’re preparing to conduct a usability study. Which part of the research plan considers critical measures of progress toward an end goal?

  • Detailed research questions
  • Key performance indicators
  • Research goals
  • Methodology

Q3. When planning a usability study, what question should you ask when determining key performance indicators (KPIs)?

  • What questions should I ask the participants?
  • Why are we conducting this research?
  • What’s a sign that we are making progress toward our ultimate goal?
  • How will I collect and analyze data?

Q4. Imagine you are planning a usability study for a local drop-in daycare center’s app. You need to find study participants who would provide the best metrics for the project. Which participant would be the best candidate for the study?

  • Ingrid lives in the same area of the center and does not have any children, but they plan to adopt a child within the next three years.
  • Casey is a parent of twin toddlers and lives near the center. They work from home but sometimes the twins’ childcare provider is unavailable when they need help during the day.
  • Ronnie is a parent who lives 40 miles away from the center and does not travel very far from their home.

Test your knowledge on conducting usability studies Quiz Answers

Q1. Nua is outlining a usability study. The team wants to interview as many people as they can within a two month timespan. Since the product is a new version of one they’ve already created, they’re more concerned about keeping costs low by recording participants. What type of usability study should be conducted?

  • Complementary
  • Moderated
  • Unmoderated
  • Mobile

Q2. Choose the correct definition of a usability study.

  • An assessment of a competitors’ strengths and weaknesses
  • A series of experiences a user has as they interact with a product to achieve a specific goal
  • An easily understood chart that explains everything designers have learned about a user
  • A research method that assesses how easy it is for participants to complete core tasks in a product

Test your knowledge on analyzing and synthesizing research results Quiz Answers

Q1. Step two of turning observations into insights requires a designer to organize the data. Which should the designer do next?

  • Gather the data from the usability study
  •  Come up with insights based on themes
  • Hypothesize trends in data
  • Identify common themes and patterns

Q2. What is the third step of turning observations into insights?

  • Come up with insights based on themes
  • Gather the data from the usability study
  • Organize the data
  • Identify common themes and patterns

Design a User Experience for Social Good & Prepare for Jobs Weekly challenge 3 Answers

Q1. What do mockups allow designers to do?

  • Identify a target user’s needs and pain points
  • Refine a design’s information architecture
  • Incorporate complex interactions and animations
  • Bring designs to life using visual design elements

Q2. How can designers employ the typography visual design element to enhance a mockup?

  • Organize text and typefaces to make language legible, readable, and visually appealing
  • Compile images, shapes, and symbols to create an association with a subject or idea
  • Arrange text and images to organize simple user journeys, and make content easy to find
  • Mix, match, and contrast colors and text to communicate a core theme

Q3. When conducting a usability study, it’s important to put people first. You should make sure participants are comfortable, thank them for joining, and address them directly. What are the other best practices for conducting a usability study? Select all that apply.

  • Ask the right questions, and encourage elaboration
  • Direct participants to engage quietly, and write down their opinions
  • Collect essential paperwork, like non-disclosure agreements and permission to record
  • Communicate clearly, and explain the focus of the study

Q4. When conducting a usability study, it’s important to ask open-ended questions and encourage participants to elaborate on their ideas. What are the other best practices for asking questions? Select all that apply.

  • Use the same set of questions with each participant.
  • Encourage participants to chat with each other.
  • Ask the same question from different angles.
  • Don’t mention other participants.

Q6. Fill in the blank: Strong insights must be grounded in real data, which means researchers should base insights on _____.

  • what they observed during research, not what they felt at the time
  • whether the research questions have changed since the usability study was conducted
  • what they expected to find in the research, rather than what they observed in the study
  • how respondents delivered their answers, not what they said

Q7. How can researchers identify which usability study insights to apply to their design?

  • Prioritize trends in the data, from most actionable to least actionable
  • Prioritize user pain points, from most common to least common
  • Prioritize stakeholder input, from most helpful to least helpful
  • Prioritize research insights, from most urgent to least urgent

Q8. Imagine a research team finishes prioritizing insights from a usability study of a responsive website. The researchers identify only four P0 issues, but dozens of P1 issues. What is the best strategy to implement this feedback?

  • Resolve as many P0 and P1 updates as possible, and flag remaining items to revisit in future usability testing
  • Resolve P0 updates now, and further categorize P1 updates into another category: P2 updates
  • Resolve P0 updates now, and then resolve P1 updates one by one, time permitting
  • Resolve as many P0 and P1 updates as possible, and add remaining items into another category: P2 updates

Q9. If a developer is creating an app specifically for iOS mobile devices, is it important to test an app experience on all common mobile platforms?

  • Yes. Since these platforms together reflect the needs of most mobile users, it’s important to test this app on all common mobile platforms.
  • No. The designer should test the app experience on the platform the app is designed for.
  • Maybe. It depends on the results of usability testing.

Q10. When building a high-fidelity prototype in Figma or Adobe XD, why is it important to adjust the animation?

  • The animation settings establish the main user flow.
  • The animation settings determine the number of triggers for each element.
  • The animation settings determine how the prototype moves from one screen to the next.
  • The animation settings establish the timing a user has to advance from one screen to the next.

Q11. Fill in the blank: When creating a design system, you can download a _____ to help get a head start on your designs.

  • color checker
  • style locator
  • prototype template
  • UI kit

Q12. Fill in the blank: When creating high-fidelity digital mockups, you should build them in _____.

  • a new design tool
  • the same design tool you used to build your wireframes and low-fidelity prototype
  • the practice section of a design tool
  • a different design tool from your earlier design iterations

Get Google UX Design Professional Certificate Course Quiz Answers

Foundations of User Experience (UX) Design Quiz Answers

Start the UX Design Process: Empathize, Define, and Ideate Quiz Answers

Build Wireframes and Low-Fidelity Prototypes Quiz Answers

Conduct UX Research and Test Early Concepts Quiz Answers

Create High-Fidelity Designs and Prototypes in Figma Quiz Answers

Responsive Web Design in Adobe XD Quiz Answers

Design a User Experience for Social Good & Prepare for Jobs Quiz Answers

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