Create High-Fidelity Designs and Prototypes in Figma Quiz Answers

Welcome to your comprehensive guide for Create High-Fidelity Designs and Prototypes in Figma quiz answers! Whether you’re working through practice quizzes to refine your design skills or preparing for graded quizzes to test your knowledge, this guide is here to help.

Covering all course modules, this resource will teach you how to create professional high-fidelity designs and prototypes in Figma, one of the most popular design tools used by UX/UI professionals.

Create High-Fidelity Designs and Prototypes in Figma Quiz Answers – Practice & Graded Quizzes for All Modules

Create High-Fidelity Designs and Prototypes in Figma Module 01 Quiz Answers

Test your knowledge of typography Quiz Answers

Q1. A _____ is the size, thickness, and emphasis of letters.

Correct Answer:

  • font

Explanation: A font refers to the style and characteristics of a typeface, including its size, weight, and other design elements.


Q2. Which of the following is an example of a typeface name?

Correct Answer:

  • Arial

Explanation: Arial is a specific example of a typeface, while terms like “Heading” or “Underline” refer to other formatting options.


Q3. You want to include a serif typeface for an upcoming design project. Which of the following font families work best for the design?

Correct Answer:

  • orange letter a with serif typeface

Explanation: Serif typefaces have small lines or decorative strokes at the ends of their characters. An orange letter “a” with a serif typeface fits the description of this style.


Q4. What are the benefits of good typography? Select all that apply.

Correct Answers:

  • Typography demonstrates brand guidelines.
  • Typography adds hierarchy to help readers navigate a page better.
  • Typography makes text easier to read.

Explanation: Good typography enhances brand identity, guides the reader’s attention, and ensures the text is legible and easy to understand.

Test your knowledge on color Quiz Answers

Q1. In the 60-30-10 rule for design, which color characteristic makes up 10% of the palette?

Correct Answer:

  • Accent color

Explanation: In the 60-30-10 rule, the dominant color makes up 60% of the palette, the secondary color 30%, and the accent color is the final 10% used for emphasis.


Q2. A design team builds a site for a travel company and wants to incorporate vibrant colors into the design. The team consults the _____ to ensure the colors they select follow contrast guidelines and maintain accessibility.

Correct Answer:

  • Web Content Accessibility Guidelines

Explanation: The Web Content Accessibility Guidelines (WCAG) provide recommendations for making web content accessible to users with disabilities, including contrast guidelines for text and background colors.


Q3. Why is color an important factor in designing your product? Select all that apply.

Correct Answers:

  • Color draws the attention of the user.
  • Color can convey emotions for the user.
  • Color helps the user effectively navigate the design.

Explanation: Color is a key design element that influences attention, evokes emotions, and aids in guiding users through a design. It is not meant for personal preferences but for effective communication.


Q4. Luanne is an American, but she’s designing a food delivery mobile app for a client that is based in Peru. Luanne uses green as an accent color to represent prosperity. Her client criticizes the design’s color scheme because the color green has negative connotations in Peru. What could Luanne have done differently? Select all that apply.

Correct Answers:

  • Perform regional research on color.
  • Contact the client prior to choosing colors.
  • Conduct competitive research into other apps used by the target market.

Explanation: It’s important to research cultural meanings of colors, consult with the client before making final decisions, and explore how competitors are using colors to ensure the design resonates with the target audience.

Test your knowledge on emphasis and hierarchy Quiz Answers

Q1. A designer develops a website for a local bakery and wants to direct users to its online ordering page. They add a bright orange “Place an Order” button to the homepage with a white background. What visual weight variable did the designer incorporate in the app?
Correct Answer:

  • Color

Explanation: Color is a powerful tool in design to create visual weight. In this case, the bright orange “Place an Order” button stands out against a white background, drawing the user’s attention.


Q2. When deciding what to emphasize in your design, what key questions should you ask? Select all that apply.

Correct Answers:

  • Where do I want to draw the user’s attention?
  • What are the user’s goals?

Explanation: These two questions help prioritize elements of a design based on user needs and behavior. The other options are less directly related to defining emphasis in design.


Q3. Hierarchy is important in UX design because it makes clear to the user _____ and what action to take.

Correct Answer:

  • where to focus first

Explanation: Hierarchy guides the user’s attention to the most important elements in the design first, helping users understand what to focus on.


Q4. Which of the following is an example of hierarchy?

Correct Answer:

  • A website’s homepage adds bold color to the heading text

Explanation: Using bold color for heading text is a common method of establishing hierarchy, signaling to users that the heading is the most important text element on the page.

Test your knowledge on scale and proportion Quiz Answers

Q1. Which visual design principle is used to explain the size relationship between a given element and the other elements in a design?

Correct Answer:

  • Proportion

Explanation: Proportion refers to the size relationship between elements in a design, helping to ensure that they are balanced and harmonious.


Q2. If a designer reviews the navigation bar on a mockup and considers replacing one of the five icons, which visual design elements will best help them keep the design consistent and balanced? Select all that apply.

Correct Answers:

  • Scale
  • Proportion

Explanation: Scale and proportion are key visual elements to ensure that the icons are balanced and consistent in relation to each other. Hierarchy and emphasis would be more about drawing attention or creating focal points.


Q3. Fill in the blank: If one element in your proportionate design increases in size, then the other elements should _____.

Correct Answer:

  • also increase in size at the same rate in order to remain proportionate

Explanation: To maintain a balanced and proportionate design, when one element grows, the others should adjust in size proportionally to keep the visual harmony intact.

Test your knowledge on unity and variety Quiz Answers

Q1. A design team builds a prototype for a local farm’s website. They incorporate a consistent color scheme, complementary fonts, and consistent spacing in the design. What visual design principle is this an example of?

Correct Answer:

  • Unity

Explanation: Unity in design ensures that all the elements, such as color scheme, fonts, and spacing, work together cohesively. It helps create a harmonious and consistent look across the design.


Q2. If used effectively, variety can create visual interest and break up monotony. Which example is the best use of variety?
Correct Answer:

  • Use multiple different colors from within the brand’s color palette on web page backgrounds to highlight different purposes for each page.

Explanation: Using variety in color within the brand’s palette can help distinguish sections or pages, providing interest and function, without disrupting the overall brand consistency. The other options either overuse a single element or don’t use variety effectively.

Test your knowledge of Gestalt Principles Quiz Answers

Q1. Which Gestalt Principle states that elements that are close together appear to be more related compared to elements spaced farther apart?

Correct Answer:

  • Proximity

Explanation: The Proximity principle in Gestalt theory states that objects or elements that are close to each other are perceived as a group or related, while elements spaced farther apart are seen as separate.


Q2. Consider the following scenario:

Emile is creating an app that lets people rent bicycles. Users can check in, check out, and pay for their rental with it. Emile wants users to associate the brand color—vermillion red—with the check-out process by indicating successful progress with check marks in this color. Emile wants to make buttons, such as “Next” and “Complete Order” to follow the same theme. Which Gestalt principle is this comparable to?

Correct Answer:

  • Similarity

Explanation: The Similarity principle in Gestalt theory suggests that elements that share common visual characteristics, such as color, are perceived as related. By using vermillion red for the check-out buttons and check marks, Emile is leveraging the Similarity principle to associate these elements with the check-out process.


Q3. The closure principle describes that when a user looks at an incomplete object, they subconsciously complete the image in their mind to see the whole, completed object. Which of the following graphics best depicts the closure principle?

Correct Answer:

  • (Image depicting an incomplete shape like a broken circle or square where the user would subconsciously complete it.)

Explanation: The Closure principle in Gestalt theory involves the mind filling in the gaps to complete an incomplete shape. This principle is often demonstrated through objects or shapes that are shown with missing parts but still understood as complete.


Q4. A design team wants to add a new, secret page on their app that only observant users will be able to find. They only want to change one element of the current design. Which visual design strategy would best allow them to adjust just one element of the current design and draw visual attention to the secret page?

Correct Answer:

  • Asymmetry

Explanation: Asymmetry draws attention to a specific element by creating an imbalance in the design. This technique can make the secret page stand out without disrupting the overall design too much. Symmetry or proximity would be too balanced, while common region would group things together.

Create High-Fidelity Designs and Prototypes in Figma Module 03 Quiz Answers

Test your knowledge on design systems Quiz Answers

Q1. Which of the following visual elements are included in a design system? Select all that apply.

Correct Answer:

  • Iconography
  • Color
  • Typography

Explanation: A design system typically includes visual elements like iconography, color palettes, and typography, as these establish a consistent visual language for the product. Wireframes are not typically part of a design system, as they are more about the layout rather than visual style.


Q2. A design team sets up a design system for an upcoming product launch. The design system includes visual styles, usage guidelines, _____, and support codes to ensure all elements in their design carry through to the final product.

Correct Answer:

  • UI patterns

Explanation: UI patterns are reusable solutions to common design problems that help ensure consistency across a product. They are typically included in design systems alongside visual styles and usage guidelines.


Q3. One benefit of a design system is that it creates consistency for designers and users. When designers have a specific set of elements to work from, they can increase the speed of production, decrease inconsistencies, and focus on innovative solutions that focus on the user.

Correct Answer:

  • True

Explanation: A design system helps maintain consistency, which in turn improves the efficiency of the design process, reduces mistakes, and fosters innovation since designers can focus on refining solutions without worrying about inconsistencies in visual elements or interactions.

Test your knowledge on working with design systems in Figma Quiz Answers

Q1. You are creating an alternative design for an app using the Material Baseline Design Kit in Figma. You find a style for the navigation bar you’d like to add to the app. You copy the selected style from the _____ page and paste it to the new page.

Correct Answer:

  • Sticker Sheet

Explanation: In the Material Design Kit, the “Sticker Sheet” typically contains reusable design elements like navigation bars, buttons, and other UI components, which can be copied and pasted into your design.


Q2. A designer begins a new project by reviewing the elevation section in the Material Baseline Design Kit in Figma. Which of the following design features should they apply a higher elevation to? Select all that apply.

Correct Answers:

  • Buttons
  • Navigation
  • Alerts

Explanation: Elements like buttons, navigation bars, and alerts are often given higher elevation in Material Design to create a sense of depth and hierarchy, ensuring they stand out and are easily accessible to users.


Q3. Including a design system in your case study showcases the creative and strategic design choices you’ve made while enriching your portfolio for future job opportunities.

Correct Answer:

  • True

Explanation: Including a design system in a case study demonstrates your ability to maintain consistency and strategic thinking across a project, which is highly valued by potential employers. It shows that you are able to think long-term and design scalable solutions.

Create High-Fidelity Designs and Prototypes in Figma Module 04 Quiz Answers

Test your knowledge on creating a high-fidelity prototype in Figma Quiz Answers

Q1. A high-fidelity prototype must have visual elements, navigation, and _____.

Correct Answer:

  • interactions

Explanation: A high-fidelity prototype needs to include interactions, such as clickable elements, transitions, and other dynamic features, to simulate a fully functional product experience.


Q2. When finalizing the navigation for a high-fidelity prototype, what questions should the designer ask? Select all that apply.

Correct Answers:

  • At which point does the user journey end?
  • How does a user get from one screen to the next?
  • How easy is it to locate navigation-related icons?

Explanation: Designers need to consider the flow of the user journey, the ease of navigation, and how intuitive the interface is, especially in terms of locating and using navigation elements.


Q3. A designer builds a high-fidelity prototype in Figma and wants to make it interactive. What is the first step to making a design element interactive?

Correct Answer:

  • Select the item for the hotspot

Explanation: The first step in creating interactivity for a prototype in Figma is to select the design element (such as a button or link) to be made interactive, often referred to as the “hotspot.”


Q4. When creating a high-fidelity prototype in Figma, what happens directly after the designer adds the interaction details?

Correct Answer:

  • Connect the screens

Explanation: After adding interaction details, the designer will connect the screens to define the flow of the prototype, ensuring that users can navigate from one screen to another.


Q5. Screens should be laid out in the order of the user flow because the first connection a designer makes will be the starting frame for the prototype. This is the first ___ they want a user to take in the app.

Correct Answer:

  • action

Explanation: The first action that users take in the app is typically defined by the first connection in the prototype. This action helps set the user’s experience and guides them through the interface.

Test your knowledge on gestures and motion Quiz Answers

Q1. What are some common gestures used to navigate mobile apps? Select all that apply.

Correct Answers:

  • Zoom
  • Swipe
  • Scroll
  • Tap

Explanation: Common gestures used in mobile apps include zoom (pinch to zoom), swipe (swiping to change screens), scroll (scrolling through content), and tap (tapping buttons and links). Clap is not a common gesture for navigating mobile apps.


Q2. Why are gestures and motion important in UX design?

Correct Answer:

  • They help enrich the user experience and increase usability.

Explanation: Gestures and motion contribute to a more engaging user experience, making interactions intuitive and enjoyable, which improves overall usability.


Q3. A design team wants to add a gesture and motion to a reservation page of a hotel app. They apply animation to the select button on the page for room types. Which of the following is the best example of a gesture and motion when a user reserves a room?

Correct Answer:

  • Tapping the select button and the room total appears at the top of the page in a basket icon

Explanation: This example provides a visual cue that is consistent with the app’s functionality, helping users to understand the action they have just completed (selecting a room) by showing the room total in a basket icon.


Q4. A designer working on an app for an online retailer finishes adding interaction details for an action in Figma. They need to adjust the animation for adding an item to a shopping cart. What are some options for the animation settings? Select all that apply.

Correct Answers:

  • Move out
  • Instant
  • Slide in
  • Close down

Explanation: Animation options like “Move out,” “Instant,” “Slide in,” and “Close down” can be used to adjust how items are added to the shopping cart, providing different visual effects for the interaction.

Create High-Fidelity Designs and Prototypes in Figma Module 05 Quiz Answers

Test your knowledge on coming up with research insights Quiz Answers

Q1. What is an insight?

Correct Answer:

  • An observation that helps a designer understand the user or their needs from a new perspective

Explanation: An insight in UX design is a key piece of information that helps designers better understand user behavior or needs, offering a new perspective that can lead to actionable improvements.


Q2. What are the four steps in turning observations into actionable insights? Select all that apply.

Correct Answers:

  • Find peculiarities in data
  • Find themes in the data
  • Gather data in one place
  • Organize the data

Explanation: To turn observations into insights, designers should collect data, look for patterns or peculiarities, group the data into themes, and organize the information for analysis.


Q3. Consider the following scenario:

During a usability study for a fast-food app, many participants had trouble completing their order. Multiple participants noted that the color contrast of the interface made it difficult to find the “Complete Order” button. Some participants with visual impairments could not differentiate between the different lines, buttons, and negative space in the app. The designers grouped these types of observations under the theme “Color.”

What kind of insight can the designers draw from these “Color” observations, and how can they improve their app?

Correct Answer:

  • The participants had difficulty navigating the app because of the color palette. The designers need to make the app more accessible by updating the colors to have higher contrast.

Explanation: The insight here is that poor color contrast negatively impacts usability, particularly for users with visual impairments. The solution is to adjust the color palette to improve accessibility.


Q4. Consider the following scenario:

Designers conducted a usability study for an app they’re developing for a hospital. The app is meant to help patients fill out their paperwork on a computer or from their phone. The designers collected multiple helpful insights to improve their design. One particular insight stood out: The available selection for illnesses and symptoms wasn’t expansive enough.

Based on this feedback, what can the team do to improve their design?

Correct Answer:

  • Include expansive selections and an “Other” section, so patients can accurately describe the reason for their visit to the hospital.

Explanation: The insight suggests that the available options were too limited, so providing more selections and an “Other” section allows patients to accurately describe their symptoms, improving the app’s usability.

Test your knowledge on handing off designs Quiz Answers

Q1. Jean-Marie is a UX designer at a design agency. They have just finished their designs. The agency’s lead engineer has requested the design specifications. What can Jean-Marie do to successfully prepare the design for the engineering team? Select all that apply.

Correct Answers:

  • Finalize every aspect of the designs before sharing it with the team
  • Provide the design system, mockups, prototypes, and specifications

Explanation: To prepare the designs for engineering, Jean-Marie should ensure that all elements are finalized and provide necessary materials such as the design system, mockups, prototypes, and specifications. This ensures the engineering team has everything they need for implementation.


Q2. Mona just finished their designs in Figma and is preparing to send them off to production. What can she do to successfully deliver them to the engineering team? Select all that apply.

Correct Answers:

  • Create thumbnails that include hyperlinks, specifications, and requirements for the design
  • Set the file permissions to view only
  • Test and share the prototypes

Explanation: For successful delivery, Mona should ensure the designs are ready with thumbnails, hyperlinks, specifications, and clear permissions. Testing the prototypes ensures they function as intended.


Q3. There’s no singular “right” way to send designs off to production. Procedures can vary by company and depend on how teams prefer to conduct the development process. Which of the following is true when you’re ready to deliver your design to the engineering team?

Correct Answer:

  • Provide the design system, mockups, prototypes, and specifications

Explanation: The key to a successful hand-off is providing all necessary materials such as the design system, mockups, prototypes, and detailed specifications to ensure the engineering team can accurately build the product.


Q4. An entry-level designer is responsible for deciding how the hand-off process flows for their organization.

Correct Answer:

  • False

Explanation: The responsibility for deciding how the hand-off process flows typically lies with more senior members of the design or product team, who have a better understanding of the broader project needs.


Q5. When design and engineering teams work together simultaneously to complete a product, what is one challenge they might face?

Correct Answer:

  • Coordinating a project hand-off

Explanation: Coordinating a seamless hand-off between design and engineering teams is a common challenge, especially when both teams need to collaborate closely on the implementation of the design.

Test your knowledge on case studies in UX portfolios Quiz Answers

Q1. Fill in the blank: A case study is a(n) ____ of a design project that typically includes the project goals and objectives, your role in the project, the process your team followed, and the outcome of the project.

Correct Answer:

  • summarized presentation

Explanation: A case study is a summarized presentation of a design project that includes the project goals, your role, the process, and the outcomes.


Q2. Why are case studies beneficial to have in a portfolio? Select all that apply.

Correct Answers:

  • Demonstrates a designer’s willingness to collaborate with a team
  • Serves as a visible demonstration of design knowledge
  • Helps designers turn observations into actionable insights

Explanation: Case studies highlight a designer’s ability to collaborate, demonstrate design knowledge, and offer real-world examples of turning observations into actionable design decisions.


Q3. Harjot is organizing a case study of the website they designed for a local architect. The architect specializes in designing futuristic, eco-conscious homes for clients looking to build from the ground up. What type of information should Harjot include in the case study for their portfolio? Select all that apply.

Correct Answers:

  • Highlight challenges
  • Goals and objectives
  • A hero image

Explanation: A case study should include challenges faced during the design process, the goals and objectives, and a compelling visual element like a hero image to capture attention.


Q4. How should case studies be presented in a portfolio? Select all that apply.

Correct Answers:

  • Case studies should be presented in a way that’s concise and engaging.
  • Case studies should be visually appealing.

Explanation: Case studies should be concise, engaging, and visually appealing to capture and hold the viewer’s attention while effectively communicating the design process and outcomes.

Create High-Fidelity Designs and Prototypes in Figma Module 05 Challenge Quiz Answers

Q1. The app you have created is now in the final stages. You are ready to test it and conduct a usability study. What should you do before you begin a usability study?

Correct Answer:

  • Write a UX research plan.
    Explanation: A UX research plan should be written before the usability study begins. It outlines the goals, methodology, participants, and timeline for the study.

Q2. Users are independently going through the usability study on your prototype. What type of usability study is this?

Correct Answer:

  • Unmoderated
    Explanation: An unmoderated usability study involves users testing the prototype independently, without real-time guidance from a moderator.

Q3. You have planned the usability study for your prototype and have conducted the research through user testing. What is your next step?

Correct Answer:

  • Turn your observations from the user research into actionable insights.
    Explanation: After conducting user testing, the next step is to analyze the findings and convert observations into actionable insights for design improvements.

Q4. The usability study provided insights showing that the calendar you used in the prototype was not easy to use. You are now revising your mockups and need to replace the calendar. What is an efficient way to do this?

Correct Answer:

  • Use a pre-made calendar component.
    Explanation: Using a pre-made calendar component can save time and ensure the new component is already tested and proven.

Q5. You have handed off your designs to production. When will you iterate on your designs again?
Correct Answer:

  • After the product has launched
    Explanation: Design iteration typically occurs after the product launch, based on user feedback and additional testing.

Q6. You are ready to hand off your Figma design files to production. What can you do to help orient new collaborators or the development team to the files?

Correct Answer:

  • Tag team members in each file and direct them to look at the files and ask questions, if needed.
    Explanation: Tagging team members and encouraging them to ask questions ensures clarity and effective collaboration.

Q7. You have provided some of the production team viewer-only access to the Figma design files. What can they do with this type of access?

Correct Answer:

  • Export assets
    Explanation: With viewer-only access, team members can view the design files but cannot make changes. They can, however, export assets.

Q8. You have finished the project and have added it to your portfolio. You need to add case studies to your portfolio. Which projects in your portfolio should include case studies?

Correct Answer:

  • All portfolio projects
    Explanation: Case studies should be included for all portfolio projects to effectively showcase the design process, decisions, and results.

Q9. When you are writing a case study for your portfolio project, it is a good idea to tell a story. Which is the best way to structure the story?

Correct Answer:

  • Ensure there is a beginning, middle, and end to the story.
    Explanation: A well-structured story with a clear beginning, middle, and end helps engage the reader and provides a comprehensive overview of the project.

Q10. You are almost finished with your designs and are starting to think about showcasing them to hiring managers. When should you update your portfolio?
Correct Answer:

Throughout the design process

Explanation: It’s best to update your portfolio throughout the design process to capture your work at various stages and showcase your progress.

Conclusion

We hope this guide to Create High-Fidelity Designs and Prototypes in Figma Quiz Answers helps you enhance your skills in UI/UX design and succeed in your course. Bookmark this page for quick reference and share it with your peers. Ready to create stunning high-fidelity designs and interactive prototypes in Figma? Let’s get started and ace your quizzes!

Sources: Create High-Fidelity Designs and Prototypes in Figma

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