Build Wireframes and Low-Fidelity Prototypes Coursera Quiz Answers

Welcome to your ultimate guide for Build Wireframes and Low-Fidelity Prototypes Coursera quiz answers! Whether you’re completing practice quizzes to enhance your skills or preparing for graded quizzes to test your knowledge, this guide is here to help.

Covering all course modules, this resource will teach you how to design wireframes and low-fidelity prototypes, an essential part of the UX design process for visualizing user interfaces and iterating on designs.

Build Wireframes and Low-Fidelity Prototypes Quiz Answers – Practice & Graded Quizzes for All Modules

Build Wireframes and Low-Fidelity Prototypes Module 01 Quiz Answers

Test your knowledge of design fidelity Quiz Answers

Q1. Fill in the blank: Wireframes establish the basic structure of a page and serve as an outline of a digital experience.

Correct Answer:

  • structure

Explanation: Wireframes focus on the layout and organization of a page rather than detailed visuals or content.


Q2. Which of the design fidelity types would you use if you need to get ideas out quickly while leaving room open for exploration?

Correct Answer:

  • Low-fidelity design

Explanation: Low-fidelity designs are quick and simple, allowing designers to brainstorm and iterate without getting bogged down in details.


Q3. Identify characteristics of a low-fidelity (lo-fi) design. Select all that apply.

Correct Answers:

  • Low-fi designs are often used to get ideas out quickly.
  • Low-fi designs use simple shapes and lines.

Explanation: Low-fidelity designs are focused on speed and simplicity, often using basic shapes to communicate ideas, leaving out details like graphics or polished visuals.

Build Wireframes and Low-Fidelity Prototypes Module 01 Challenge Quiz Answers

Q1. Which shape indicates decision points users make that move them forward or backward through the user flow?

Correct Answer: Diamond

Explanation: Diamonds in user flows represent decision points where users make choices that determine the direction they take.


Q2. When creating the user flow for your app, what should you reference to ensure your designs address the users’ needs?

Correct Answer: The problem statement

Explanation: The problem statement helps ensure the designs stay focused on solving the users’ specific challenges.


Q3. You are at the point in the design process where you have identified the problem to solve and brainstormed solutions. Which tool would you use to visualize the potential solutions?

Correct Answer: A storyboard

Explanation: Storyboards are used to visually outline potential solutions by mapping out user interactions and scenarios.


Q4. When writing a big-picture storyboard, which questions should you consider? Select all that apply.

Correct Answers:

  • Why will the app be useful?
  • How will the user use the app?

Explanation: These questions help define the user’s interaction with the app and highlight its purpose and utility.


Q5. What does it mean when a colleague says they have prepared a low-fidelity design?

Correct Answer: The design is less polished and has lower complexity.

Explanation: Low-fidelity designs focus on the structure and basic functionality, avoiding detailed visual elements.


Q6. What are some industry standards you may use in wireframing? Select all that apply.

Correct Answers:

  • Use horizontal lines to represent text.
  • Use a circle with an X overlapping it to represent an image or icon.
  • Use circles or rectangles to represent calls to action.

Explanation: These conventions are widely used to represent elements in wireframes clearly and simply.


Q7. What is one benefit of wireframing?

Correct Answer: Allows for fast and frequent design iteration

Explanation: Wireframes enable quick iterations and changes, making it easy to explore different design ideas early in the process.


Q8. Which elements can you leverage from your big-picture storyboard when designing a close-up storyboard? Select all that apply.

Correct Answers:

  • The user flow
  • The scenario

Explanation: Close-up storyboards build on the high-level flow and specific scenarios outlined in the big-picture storyboard.


Q9. What can you tell your client about when high-fidelity designs will occur in the process?

Correct Answer: A high-fidelity design will come after the wireframes are approved.

Explanation: High-fidelity designs are detailed and polished, building on the foundational elements established in wireframes.


Q10. What is it called when you identify the users’ environment in a big-picture storyboard?

Correct Answer: Scene

Explanation: The scene sets the context of the user’s environment and interaction, helping to frame the storyboard narrative.

Build Wireframes and Low-Fidelity Prototypes Module 02 Quiz Answers

Test your knowledge on information architecture Quiz Answers

Q1. What does information architecture (IA) do?

Correct Answer: Organizes content to help users understand where they are in a product, and where the information they want is.

Explanation: IA focuses on organizing and structuring content in a way that ensures users can easily find the information they need within a product.


Q2. How does information architecture (IA) support the wireframe creation process?

Correct Answer: Provides clearer direction and understanding

Explanation: IA provides the foundation for wireframes by organizing content and defining how information flows, which guides the creation of the product layout.


Q3. Fill in the blank: Information architecture helps engineers _____.

Correct Answer: Organize data

Explanation: IA helps engineers structure and organize data effectively, ensuring it aligns with the product’s overall usability and design goals.

Test your knowledge on Gestalt Principles Quiz Answers

Q1. Fill in the blank: Similarity, proximity, and common region are examples of Gestalt Principles. Designers can use these principles to organize content so it is visually pleasing and easier to understand.

Correct Answer: Organize

Explanation: Gestalt principles focus on organizing visual elements to make designs intuitive and easy to navigate.


Q2. You are developing a website for a clothing resale company. On the homepage, you choose to display the top-selling brands, by logo, in the center of the page. The logos are grouped with a border around them. Which of the following Gestalt Principles apply in this scenario?

Correct Answer: Common region

Explanation: The “common region” principle states that elements grouped within a boundary are perceived as related. The border creates this grouping effect.


Q3. To adhere to the Gestalt principle of proximity, what should a designer do?

Correct Answer: Put elements closer together

Explanation: Proximity refers to grouping elements by placing them closer together, helping users perceive them as related.


Q4. Fill in the blank: Gestalt principles describe how humans group similar elements, recognize patterns, and simplify complex images when they perceive objects.

Correct Answer: Group

Explanation: Humans naturally group elements based on similarity, proximity, and other principles to make sense of visual information.

Build Wireframes and Low-Fidelity Prototypes Module 02 Challenge Quiz Answers

Q1. You ask your client to review the information architecture (IA) of the app designs. What should they evaluate when reviewing the IA?

Correct Answer: Whether the content is correct for the app and placed in the right places to help achieve business or product goals

Explanation: Information architecture ensures the content is well-organized and aligned with user needs and business objectives.


Q2. Your mentor tells you an important skill in design is adapting your information architecture (IA) approach at different stages of a project. Why might this be? Select all that apply.

Correct Answers:

  • IA that can be adjusted allows you to change the structure of the design if the end product changes.
  • Flexible IA can allow you to add more categories if needed.
  • The ability to adapt your IA allows you to more easily revise wireframes.

Explanation: A flexible IA helps accommodate design changes, add categories, and revise elements without disrupting the workflow.


Q3. You are working with a junior UX designer and ask them to tell you their goals when creating wireframes. What answers are you hoping to hear? Select all that apply.

Correct Answers:

  • Wireframes highlight the intended function of each element.
  • Wireframes establish the basic structure of a page.
  • Wireframes provide a spot to store content and see what it looks like in a structure.

Explanation: Wireframes focus on functionality and structure, allowing designers to visualize the placement of elements.


Q4. The junior UX designer you are teamed up with is new to the design process. They would like to practice wireframing. What is one way you could suggest for them to practice?

Correct Answer: Wireframe an existing site so you have a real product to reference.

Explanation: Practicing on an existing site allows designers to understand real-world design patterns and refine their skills.


Q5. You have created several versions of a wireframe for the homepage of your app. You have selected the best one and refined it. What is the next thing you should do?

Correct Answer: Determine elements that you will explore in a digital wireframe.

Explanation: After refining, the next step is to transition to digital wireframes and identify elements to include.


Q6. You have transitioned your paper wireframes to digital wireframes. You know you need to add content to the digital wireframes. How much content should you include?

Correct Answer: Important pieces of text, such as headers, to show context

Explanation: Digital wireframes typically include key content like headers to provide context without overwhelming details.


Q7. You have moved from paper wireframes to digital wireframes for the app you are designing. What is one clear benefit of this transition when it comes to working with your stakeholders?

Correct Answer: Digital wireframes make it easier to collaborate and share.

Explanation: Digital wireframes enable seamless collaboration and feedback through sharing and version control.


Q8. You know you will use Figma for your digital wireframes and in the next phases of the design process. You have gotten as far as uploading your paper wireframes to Figma. What is your next step in Figma?

Correct Answer: Build a new frame for the wireframes.

Explanation: Creating a new frame in Figma allows you to structure the wireframes within the platform.


Q9. In your digital wireframe, you have used same-sized circles with X’s inside them as placeholders for images. The circles will serve identical functions in your design. Which Gestalt principle does this tactic use?

Correct Answer: Similarity

Explanation: The Gestalt principle of similarity groups elements with the same appearance to indicate they share functionality.


Q10. Your client asks you to add a few clickable elements to the digital wireframes just for entertainment. These elements do not match the content or the intent of the app. You recommend against this citing that information for users should not be unexpected or unnecessary. Which principle of information architecture does this relate to?

Correct Answer: Disclosure principle

Explanation: The disclosure principle emphasizes showing users only the information they need when they need it, avoiding unnecessary distractions.

Build Wireframes and Low-Fidelity Prototypes Module 03 Quiz Answers

Test your knowledge of low-fidelity prototypes Quiz Answers

Q1. You demonstrate an early product model’s scrolling and click functionality to stakeholders before it goes to engineering. What are you demonstrating?

Correct Answer: A prototype

Explanation: A prototype is an early, interactive model of a product that allows stakeholders to see how functionality like scrolling and clicking works.


Q2. What is the most significant difference between a wireframe and a prototype?

Correct Answer: Interactivity

Explanation: A wireframe focuses on structure and layout, while a prototype is interactive and allows users to experience functionality like navigation and actions.


Q3. What is the goal of creating a low-fidelity prototype?

Correct Answer: Make designs testable to collect and analyze feedback early on

Explanation: Low-fidelity prototypes are quick, simple, and cost-effective ways to test designs and gather feedback early in the design process.

Build Wireframes and Low-Fidelity Prototypes Module 03 Challenge Quiz Answers

Q1. You advise your client that the low-fidelity prototype will have interactivity. How much interactivity will it include?

Correct Answer: It will connect the wireframe screens so you can click from one screen to another.

Explanation: Low-fidelity prototypes include basic interactivity, such as connecting screens to simulate navigation. They do not include all functionalities or detailed actions.


Q2. What are the disadvantages of a paper prototype? Select all that apply.

Correct Answers:

  • A paper prototype can only be tested in person.
  • A paper prototype makes it difficult to collaborate with a remote team.
  • A paper prototype can be difficult to interpret and requires a lot of imagination to picture what the end product will look like.

Explanation: Paper prototypes are limited to physical interactions, lack polish, and rely on imagination to understand the product.


Q3. Which panel in Figma allows you to select triggers for transitions?

Correct Answer: Interaction details panel

Explanation: The interaction details panel in Figma allows you to specify triggers like tap, click, or hover for transitions between frames.


Q4. How do you keep multiple prototypes organized in the same file?

Correct Answer: Create multiple pages within the same file.

Explanation: Organizing prototypes on different pages within the same file helps maintain clarity and structure.


Q5. What is implicit bias in UX design?

Correct Answer: Your attitude and the stereotypes you associate with people without your conscious knowledge.

Explanation: Implicit bias involves subconscious attitudes or stereotypes that may unintentionally influence design decisions.


Q6. What is this type of treatment in UX design called: misleading claims about a product?

Correct Answer: Deceptive patterning

Explanation: Deceptive patterning manipulates users into actions by presenting false or exaggerated claims.


Q7. What is the first step to avoid deceptive patterning in UX design?

Correct Answer: Recognize what it is and how the patterns are used.

Explanation: Understanding deceptive patterning and its usage is essential to avoid implementing it in designs.


Q8. What type of deceptive patterning is used when a pop-up message guilts the user into taking action?

Correct Answer: Confirmshaming

Explanation: Confirmshaming uses guilt or manipulation to push users toward a desired action.


Q9. What should you consider before starting your low-fidelity prototype in Figma? Select all that apply.

Correct Answers:

  • The buttons and corresponding actions
  • Common user flows
  • The order actions are performed

Explanation: Low-fidelity prototypes focus on functionality, user flows, and navigation, not detailed visuals like colors and imagery.


Q10. Which examples of UX design help prevent addictive behaviors or negative effects on users? Select all that apply.

Correct Answers:

  • A setting on a mobile device that puts the device to sleep until the morning.
  • A mobile device that pauses or silences notifications while driving.

Explanation: These designs prioritize user well-being by reducing distractions and encouraging healthier behaviors.

Sources: Build Wireframes and Low-Fidelity Prototypes

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