User Experience & Interaction Design for AR/VR/MR/XR Quiz Answers

Get All Weeks User Experience & Interaction Design for AR/VR/MR/XR Quiz Answers

Week 01: User Experience & Interaction Design for AR/VR/MR/XR Quiz Answers

XR Process Quiz Answers

Q1. Which of the following are key ingredients for immersive VR experiences? Choose all that apply.

[expand title=View Answer]
1.Environment & physics
2.Lights & shadows
3.Controller/hand interactions
4.3D models & animations
[/expand]

Q2. What are the main differences between marker-based and marker-less AR? Choose all that apply.

[expand title=View Answer]
1.Required hardware and software for tracking
2.The required amount of environmental information
3.The required amount of user and environment instrumentation
[/expand]

Q3. Which of the following are key barriers to entry for novice XR creators? Choose all that apply.

[expand title=View Answer]
1.Starting point: not sure how to get started/where to start
2.Making the jump from 2D to 3D: not clear how to adapt methods and tools for XR
3.Finding good examples: not sure how to find good content & functionality
4.Not enough tools: There is a need for more non-programmer tools
[/expand]

Q4. If your friend who previously developed web applications now wants to develop a new smartphone-based AR app, which path is likely the easiest for them? Choose one.

[expand title=View Answer] Use ARKit/ARCore to design and develop your AR app[/expand]

Q5. Which of the following activities should be the first step when designing a new XR experience? Choose one (1).

[expand title=View Answer] Needfinding & brainstorming [/expand]

Q6. What is the last step in the XR process? Choose one (1)

[expand title=View Answer] Deploying the XR app and collecting data in uncontrolled settings [/expand]

Q7. When storyboarding a new XR experience, which of the following would give you the highest fidelity? Choose one (1).

[expand title=View Answer] 3D storyboard[/expand]

Q8. What is the Minimum Viable Product (MVP)? Choose one (1).

[expand title=View Answer]MVP is a version of a product with just enough features to be usable by early customers who can then provide feedback for future product development. [/expand]

Q9. Which of the following is the correct order of steps in the XR design process? Choose one

[expand title=View Answer] Problem Statement > Competitive Analysis > Design Space Analysis > Prototypes > Minimum Viable Product (MVP) [/expand]

Q10. When is a good time to do user testing? Choose one (1).

[expand title=View Answer] When we have a minimum viable product and with every major design iteration[/expand]

Week 02: User Experience & Interaction Design for AR/VR/MR/XR Quiz Answers

XR Design Thinking Quiz Answers

Q1. Which of the following statements about design thinking for XR is correct? Choose one (1).

[expand title=View Answer] Design thinking starts with empathy, but we often cannot just ask/observe users because user adoption of XR technology is still limited [/expand]

Q2. Which of the following statements are correct about methods and tools for XR design thinking? Choose all that apply.

[expand title=View Answer]
1.Competitive analysis is about identifying key factors and gaps with existing solutions
2.Scenarios & use cases can help with the problem statement
[/expand]

Q3. What is a negative persona? Choose one (1).

[expand title=View Answer]A negative persona captures users whose goals/needs are not targeted by our design [/expand]

Q4. If you were to design a new VR sketching app like Google Tilt Brush, then Tilt Brush would be what kind of competitor? Choose one (1).

[expand title=View Answer] Direct competitor [/expand]

Q5. Which of the following are key design ethics principles when creating new XR experiences? Choose all that apply.

[expand title=View Answer]
1.Autonomy: The user is in control of the XR experience
2.Safety: The user is protected from danger, risk, and injury resulting from the XR experience
3.Transparency: The user is informed about how to control the XR experience
[/expand]

Q6. Which of the following statements is true about considering the design impact of XR experiences? Choose one (1).

[expand title=View Answer] The impact of an XR experience needs to be controlled before, during, and after usage.[/expand]

Q7. What are key considerations when performing a design ethics review? Choose all that apply.

[expand title=View Answer]
1.Context & situation: Where is the XR device being used? Who is around the user?
2.Processing pipeline: What happens on-device? What happens in the cloud?
3.Social capital & branding: Which company is behind the XR system? How are they perceived by society?
4.Sensory information & data: What does the XR device see? What kind of data is acquired?
5.Data ownership & governance: Who owns and manages the data? How is the user informed?
[/expand]

Q8. Which of the following are valid design guidelines when creating new XR experiences? Choose all that apply.

[expand title=View Answer]
1.Offer alternative ways to travel and provide input
2.Make use of interface metaphors and physical affordances
[/expand]

Q9. Which of the following are key considerations when formulating a design critique? Choose all that apply.

[expand title=View Answer]Existing design guidelines and principles such as feedback, affordances, mappings, and constraints[/expand]

Q10. Which of the following are things you could/should do when participating in an XR design jam? Choose all that apply.

[expand title=View Answer]
1.Design and conduct a user study on existing solutions to help you shape your own solution
2.Create storyboards and prototypes to flesh out the design concept and illustrate the envisioned XR experience
3.Define scenarios and personas to frame the problem and communicate target users
[/expand]

Week 03: User Experience & Interaction Design for AR/VR/MR/XR Quiz Answers

Storyboarding & Physical Prototyping Quiz Answers

Q1. Which of the following are key questions when brainstorming new ideas for an XR app? Choose all that apply.

[expand title=View Answer]
1.What is the premise of your XR solution? Why can XR solve this? What are your assumptions?
2.What is the promise of your XR solution? Where can XR help? What is your value proposition?
3.What is the problem tackled by your XR solution? What is hard about it? Why is it important to you?
[/expand]

Q2. What is the Idea Hexagon good for?

[expand title=View Answer] Given an idea, it allows the designer to explore different directions when brainstorming new ideas [/expand]

Q3. Which of the following statements describe good ideas for new XR projects? Choose all that apply.

[expand title=View Answer]
1.You’re looking at an existing problem through a new lens
2.You’re picking one particular aspect of a problem and trying a different solution
[/expand]

Q4. Which of the following is the correct order of steps in the XR prototyping process?

[expand title=View Answer]Storyboarding & Wireframing > Physical Prototyping > Digital Prototyping [/expand]

Q5. Which of the following is a storyboarding method that uses paper and achieves medium fidelity?

[expand title=View Answer] 360 Storyboard[/expand]

Q6. What are possible ways to create a 360 storyboard? Choose all that apply.

[expand title=View Answer]
1.By taking 360 photos or video
2.By sketching on paper in an equirectangular format
[/expand]

Q7. What are good tips you would give someone who asks how to best create a storyboard? Choose all that apply.

[expand title=View Answer]
1.Start with high-level sketches first and gradually add more detail
2.Distinguish between physical and virtual objects using a consistent notation (color, line thickness or style, etc.)
[/expand]

Q8. Which of the following is the correct order of physical prototyping methods from low to high fidelity?

[expand title=View Answer]Paper Prototyping > 3D Modeling with Clay > Diorama > 360 Paper Prototyping [/expand]

Q9. Which of the following statements are correct about physical prototypes? Choose all that apply.

[expand title=View Answer]
1.360 paper prototypes are good for demonstrating interactions that involve objects flying towards the user
2.Paper prototypes are good for demonstrating interactions in front of the user
3.360 paper prototypes are good for demonstrating interactions around the user
[/expand]

Q10. Which of the statements are correct about roles and responsibilities when testing paper prototypes? Choose all that apply

[expand title=View Answer]
1.The Facilitator guides the user through the testing process
2.The “Computer” manipulates the paper prototype in response to user interactions
[/expand]

Week 04: User Experience & Interaction Design for AR/VR/MR/XR Quiz Answers

Digital Prototyping & Evaluation Quiz Answers

Q1. What is commonly referred to as immersive authoring?

[expand title=View Answer] Concurrent design and testing in AR or VR [/expand]

Q2. Which of the following statements about immersive authoring tools for AR is not correct?

[expand title=View Answer] Allow designers to do everything Unity can do without programming[/expand]

Q3. Which of the following statements about A-Frame is not correct?

[expand title=View Answer] Supports visual authoring of scenes just like the Unity Editor [/expand]

Q4. Which statement best describes Unity?

[expand title=View Answer]One of the most popular platforms for AR/VR application development [/expand]

Q5. Which of the following is not a common digital prototyping strategy?

[expand title=View Answer]Divide & conquer [/expand]

Q6. Which of the following are not usability metrics? Choose all that apply.

[expand title=View Answer] Utility [/expand]

Q7. Which of the following are usability metrics specific to XR? Choose all that apply.

[expand title=View Answer]
1.Memorability
2.Learnability
[/expand]

Q8. Which of the following are common usability evaluation methods? Choose all that apply.

[expand title=View Answer]
1.User testing
2.Cognitive walkthrough
3.Heuristic evaluation
4.Paper prototype testing
[/expand]

Q9. Which of the following statements about user testing is correct?

[expand title=View Answer] More than 5 users don’t reveal a lot more issues [/expand]

Q10. Which of the following statements are true about what is a good task for user testing? Choose all that apply.

[expand title=View Answer]
1.Based on a goal that matters to you and the users
2.Based on questions important to the success of the product or research
3.Not too broad or too narrow
[/expand]

Conclusion:

In conclusion, the User Experience & Interaction Design for AR/VR/MR/XR course has been a transformative journey into the immersive and innovative world of extended reality (XR). Throughout this course, we have delved into the intricacies of designing user experiences for augmented reality (AR), virtual reality (VR), mixed reality (MR), and extended reality (XR) environments. Our exploration has led us to a deeper appreciation for the potential of these technologies to reshape the way we interact with the digital and physical worlds.

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