Welcome to your ultimate guide for Agile Software Development Coursera quiz answers! Whether you’re completing practice quizzes to solidify your understanding or preparing for graded quizzes to assess your knowledge, this guide is here to help.
Covering all course modules, this resource will teach you the key principles of Agile software development, including Scrum, iterative development cycles, user stories, sprint planning, and how Agile methodologies enhance collaboration and efficiency in software projects.
Agile Software Development Coursera Quiz Answers for All Modules
Table of Contents
Agile Software Development Module 01 Quiz Answers
Agile Fundamentals Quiz Answers
Q1. Which of the following statements align with the value “Working software over comprehensive documentation” of the Agile manifesto? (select any 2)
Correct Answers:
- If documentation is absolutely essential then create it.
- Value delivering software over writing documentation.
Explanation: The Agile manifesto prioritizes working software over documentation but acknowledges that some documentation may still be necessary.
Q2. Which of the following are true about Agile Manifesto? (select any 2)
Correct Answers:
- The Agile Manifesto consists of 4 values and 12 principles.
- The Agile Manifesto is work in progress and we are continuing to learn.
Explanation: The Agile Manifesto includes 4 values and 12 principles and recognizes that the Agile process evolves as teams learn.
Q3. Which one of the following statements/situations/conversations align with an agile mindset?
Correct Answer:
- Manager: “The customer is suggesting another change in feature X which is complete according to the specification. They agree that it was built as we agreed upon but it lacks some functionality and will result in user frustration. Should we implement the change or not?”
Developer: “Yes, if it does not fulfill user needs, we should make the change.”
Explanation: Agile prioritizes responding to customer feedback and making necessary changes to meet user needs.
Q4. Why is it difficult to predict user needs and requirements? (select any 3)
Correct Answers:
- Translation issues. Requirements are misinterpreted.
- Sometime the market shifts from time when the requirements were originally defined.
- Difficult to understand user needs.
Explanation: Predicting user needs is challenging due to shifting market conditions, misunderstandings, and evolving needs.
Q5. Which of the following statements align with following Agile Principle:
“Deliver working software frequently, from a couple of weeks to a couple of months, with a preference for the shorter timescale”
Correct Answer:
- We should frequently deliver software in some environment (not necessarily to production always) to gather user/client feedback.
Explanation: Agile emphasizes delivering working software at frequent intervals to gather feedback and adjust accordingly.
Q6. Which of the following align with this principle:
“Working software is the primary measure of progress.”
Correct Answer:
- If a team has delivered 5 features out of 10 features (or stories), the team has made progress (they are more than 0% done).
Explanation: Agile measures progress based on functional, working software, rather than completion of specific tasks or milestones.
Q7. In which of the following situations, would you NOT recommend using an agile process?
Correct Answer:
- For a project where change is not expected. Requirements are well known, and the solution is both well known and repeatable.
Explanation: Agile is best suited for situations with changing requirements and uncertainty. It’s less suited for projects where everything is well-defined upfront.
Q8. Which of the following is true for agile projects?
Correct Answer:
- An agile methodology may help a team to go to market early by delivering with limited functionality.
Explanation: Agile allows for incremental releases, meaning that teams can deliver early versions of the product to gather feedback and improve over time.
Q9. One of the core principles of agile is to “Embrace Change”. This makes architecting and designing the system challenging since you don’t know all of the requirements upfront. Thus, you have to be prepared to make architecture and design changes. To effectively embrace change, agile teams must learn how to keep the cost of change low.
Correct Answers:
- Keep design simple and just build what is required. It is easier to change a simple design than to update a complicated design.
- Keep the code clean and continuously improve/refactor the design as needed. Don’t delay these changes for later.
- Automated Regression testing provides faster feedback which helps you detect defects quickly. This in turn, gives you confidence to make changes.
Explanation: Agile teams embrace change by keeping designs simple, continuously improving the code, and using automation for fast feedback.
Q10. Which of the following is true for a typical agile project? (select 2)
Correct Answers:
- The team talks about the high-level software architecture / design as well as their approach for building software (the release plan) before directly jumping into coding.
- If required, the team may need to plan and conduct training, etc. for users before launching the system.
Explanation: Agile projects still require high-level design discussions before coding begins, and teams plan for necessary training before the system is launched.
Agile Software Development Module 02 Quiz Answers
Requirements and Planning Quiz Answers
Q1. What is true about user stories in Agile Software Development? (Select any 3)
Correct Answers:
- User stories are tokens for conversations.
- To be valid, a story MUST follow the following syntax template: “As a ____ I want to _______________ so that ____________________ .”
- Stories can be written at different levels and can be refined and split into smaller stories as you move from vague idea to implemented software.
Explanation: User stories facilitate communication, follow a specific structure for clarity, and can evolve and be refined over time.
Q2. What are some of the benefits of writing acceptance tests for a story? (select 4)
Correct Answers:
- They help the product owner (who is writing the story) think through the user needs.
- They help you write tests cases for the story.
- They help build a common understanding between team members.
- They can potentially help you split stories, if required.
Explanation: Acceptance tests help define success criteria, clarify understanding, and ensure alignment among team members.
Q3. What is wrong with the following story? (Select any 2)
“As a product owner, I want a list of highly-rated restaurants on the brochure.”
Correct Answers:
- It doesn’t specify the value of the story (the “why” is missing).
- The user who benefits from this story is missing (the “who” is missing).
Explanation: The story is incomplete as it lacks the value (“why”) and the target user (“who”) to understand the user needs.
Q4. What is wrong with following user story? (Select any 2)
“I want the software to be easy to use.”
Correct Answers:
- It is not testable.
- No valid user is identified.
Explanation: The story is vague and lacks a clear user or testable criteria.
Q5. How is gathering user needs / requirements different on an agile project? (select any 3)
Correct Answers:
- At any given time, the level of detail may be different for different parts of the software.
- The agile way supports progressive refinement—defining the right level of detail at the right time.
- Agile encourages conversations as a key method for building a shared understanding.
Explanation: Agile allows for continuous refinement, flexible detail levels, and emphasizes conversations for clarity.
Q6. What are some of the activities that happen during a User Story Writing Workshop? (Select any 4)
Correct Answers:
- Everybody silently writes user stories around a theme.
- User role analysis and defining personas.
- Sometimes, you keep it free-form for people to write stories and later group them by theme.
- To generate stories, one of the options is to start from the top down or bottom up.
Explanation: Workshops typically include writing stories, analyzing roles, grouping by theme, and considering different approaches for generating stories.
Q7. Which of the following are true about the Story Mapping technique? (select 3)
Correct Answers:
- It is a user-centric approach where we map out the system from a user’s perspective.
- The horizontal axis (moving from left to right) in a story map represents time.
- The vertical axis (moving from top to bottom) in a story map represents rough priority.
Explanation: Story Mapping focuses on user needs and organizes features by time and priority.
Q8. Due to an unpredictable market event, the Product Owner (PO) asked the team to complete the next release in 6 weeks. Assuming the backlog in Table 2 is up to date and prioritized from highest to lowest, the Product Owner wants you to estimate what can be done in next 6 weeks. Describe 1) what can be done, 2) what might be done, and 3) what will not be done.
Correct Answer:
- Most likely: Story 1 to Story 9; Might Be Done: Story 10; Not likely: Rest of the stories.
Explanation: Based on velocity and the work breakdown, the most likely stories to be completed are those with lower estimates. The rest may not fit in the timeline.
Q9. What is true about planning with an agile mindset? (Select any 2)
Correct Answers:
- Use Adaptive Planning.
- Plan just enough, just in time.
Explanation: Agile focuses on adapting plans as needed and emphasizing minimal, timely planning.
Q10. What do we mean by Velocity in agile terms?
Correct Answer:
- It is calculated at the team level and represents how much work a team can get done in an iteration.
Explanation: Velocity is a metric that helps teams measure their progress in terms of completed work over an iteration.
Agile Software Development Module 03 Quiz Answers
Scrum Graded Quiz Answers
Q1. Which of the following is true about Scrum?
Correct Answers:
- In the daily stand-up, everybody talks about what they worked on, what they are planning to work on, and any impediments they have.
- Burn-down and Burn-up charts help the team track the progress of the current sprint.
Explanation: The daily stand-up is for team members to discuss their progress, and burn-down/burn-up charts help track sprint progress.
Q2. Which of the following is TRUE about Scrum? (Select two)
Correct Answers:
- Scrum is an adaptive model.
- Scrum has fixed, time-boxed development cycles called sprints.
Explanation: Scrum is adaptive, focusing on flexibility, and sprints are fixed time-boxed cycles to organize work.
Q3. You are a developer on a scrum team. Your scrum master invited you to attend a sprint planning meeting. Which of the following activities would you expect in that meeting?
Correct Answers:
- The product owner (or equivalent) shares the top priority stories for the sprint.
- The developers/testers provide a high-level estimate for stories.
- The developers/testers ask questions to understand the stories.
- The team will select the stories to work on for next iteration (sprint).
- Either during the meeting or afterwards, developers create tasks to further solidify what work needs to be done and make final a work commitment for the sprint.
Explanation: Sprint planning includes sharing priorities, estimating stories, asking questions, and making work commitments.
Q4. During sprint planning, you are in the process of calculating team members’ capacity for an iteration. Which of the following activities should be EXCLUDED from the committed capacity of the team member?
Correct Answer:
- Team member taking vacation / days off / Paid time off (PTO)
Explanation: PTO is not part of the capacity as it impacts availability.
Q5. What should happen in the sprint review meeting? (select any 3)
Correct Answers:
- A potentially shippable product increment is demonstrated live.
- What happened during the Sprint is reported.
- Feedback is gathered from stakeholders resulting in additional items added to the product backlog.
Explanation: Sprint reviews focus on demonstrating work, reviewing progress, and gathering feedback for the backlog.
Q6. The CEO asks a team member to do some work outside the goals of the current sprint in progress. What should the team member do?
Correct Answer:
- Inform the product owner so he can work with the CEO and if it is still necessary to get this work done in the current sprint, it should be discussed within the team.
Explanation: The product owner should handle scope changes, and the team should discuss whether they can take on the additional work.
Q7. When is a sprint complete?
Correct Answer:
- When all committed product backlog items meet their definition of done.
Explanation: A sprint is complete when all backlog items are done according to the definition of done, regardless of the timeline.
Q8. Which of the following are goals of the daily stand-up meeting?
Correct Answers:
- Set team direction and synchronize the day’s activities.
- Identify impediments.
Explanation: The stand-up focuses on aligning team activities and identifying blockers to address.
Q9. Which of the following is true about Sprint Reviews?
Correct Answer:
- Individual team members should be encouraged to demo the work they did.
Explanation: In Sprint Reviews, team members demonstrate the work they’ve completed to stakeholders.
Q10. Which of the following statements are true about the Sprint Retrospective? (select all that apply)
Correct Answers:
- It is important to follow up on action items the team decided to work on.
- Team members should avoid blaming (finger pointing) other team members in the retrospective.
Explanation: Retrospectives are for continuous improvement, and follow-up on action items is key. It should be a blame-free environment for constructive feedback.
Agile Software Development Module 04 Quiz Answers
XP Graded Quiz Answers
Q1. Which of the following is the right sequence when developing software using the XP practice of Test First Programming?
Correct Answer:
- Write a test
- Make sure the test fails
- Write enough code so the test passes
- Refactor as necessary
Explanation: The Test First Programming practice follows the cycle of writing tests first, ensuring they fail, writing just enough code to pass the test, and then refactoring.
Q2. Which XP practice prescribes that “the code [always be] written by two programmers at one machine”?
Correct Answer:
- Pair Programming
Explanation: Pair Programming is the XP practice where two programmers work together on the same machine to write code, with one typing and the other reviewing and suggesting ideas.
Q3. Which of the following are primary practices prescribed by XP?
Correct Answers:
- Pair Programming
- Continuous Integration
- Whole Team
Explanation: XP emphasizes practices like Pair Programming, Continuous Integration, and Whole Team involvement to ensure high collaboration, frequent integration, and a collective responsibility for the project.
Q4. Which of the following is the meaning of XP practice “Whole Team”?
Correct Answer:
- All the skills necessary to deliver the software product should be present on the team.
Explanation: The “Whole Team” practice in XP means that the team should have all the necessary skills required to deliver the product, ensuring collaboration and shared responsibility for the work.
Q5. If an XP team cannot provide an estimate for a story, what should they do to gain a better understanding of the story?
Correct Answer:
- Create a spike story—a new story under which the team will do some research or other work to gain a better understanding of the original story.
Explanation: A spike story is used to address uncertainties by doing research or exploration to gather the necessary knowledge for a better estimate.
Q6. According to XP’s principles, what should you do when a story’s acceptance test fails?
Correct Answer:
- As a team, update the acceptance test so the test passes.
Explanation: XP emphasizes that the team should update the test to reflect the requirements accurately and ensure the system meets the necessary conditions for passing.
Q7. What activities occur as part of XP’s “Weekly Planning” practice?
Correct Answers:
- Breaking stories into smaller tasks.
- Reviewing the previous week’s progress.
- Selecting the next week’s work.
Explanation: Weekly Planning includes reviewing progress, breaking stories into smaller tasks, and planning the work for the next iteration.
Q8. According to the concept of “Whole Team”, which of the following statements are true?
Correct Answers:
- All of the skills the team needs to be successful should be in the team.
- If the team finds out that they need a particular skill in the team, they can add a person with that skill to the team.
Explanation: The “Whole Team” principle ensures that the team has all the necessary skills, and new members can be added to fill any skill gaps.
Q9. An XP team is getting feedback more frequently than they can handle. What should they do?
Correct Answer:
- Slow down the frequency of feedback.
Explanation: If feedback becomes overwhelming, the team should adjust the frequency to avoid burnout and focus on addressing the most important feedback effectively.
Q10. Which of the following statements are true about the XP value of “Simplicity”?
Correct Answer:
- Select the simplest design that could possibly work.
Explanation: XP values simplicity by encouraging the team to select the simplest solution that meets the requirements, avoiding over-engineering or unnecessary complexity.
Sources: Agile Software Development
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