User Experience: Research & Prototyping Coursera Quiz Answers

All Weeks User Experience: Research & Prototyping Coursera Quiz Answers

What makes for a great user experience? How can you consistently design experiences that work well, are easy to use and people want to use? This course will teach you the core process of experience design and how to effectively evaluate your work with the people for whom you are designing. You’ll learn fundamental methods of design research that will enable you to effectively understand people, the sequences of their actions, and the context in which they work.

Through the assignments, you’ll learn practical techniques for making sense of what you see and transforming your observations into meaningful actionable insights and unique opportunity areas for design. You’ll also explore how to generate ideas in response to the opportunities identified and learn methods for making your ideas tangible.

By answering specific questions and refining your concepts, you’ll move closer to making your ideas real. We’ll use cases from a variety of industries including health, education, transportation, finance, and beyond to illustrate how these methods work across different domains.

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User Experience: Research & Prototyping Coursera Quiz Answers

Week 4: Cumulative Quiz

Q1. It’s no longer enough to provide superior technical products that are just functional. We need to create meaningful customer experiences in existing systems. In which ways could you provide a compelling and meaningful customer experience to a website that provides healthy, easy-to-make recipes.

Check all that apply:

  • Add a feature that remembers your prior visits.
  • Add a feature that highlights recipes based on dietary restrictions you have entered.
  • Add a feature that makes recommendations for recipes based on what other people have tagged.
  • Add a feature that requires password authentication every minute.

Q2. By understanding people’s needs, goals, and values, as well as the sequences and the system in which they occur, you can create a compelling, responsive designed experience.

  • False.
  • True.

Q3. When conducting research, it is important to do the following.

Check all that apply:

  • Observe the other systems in which they interact while doing their work.
  • Observe the sequence of tasks in which people do their work.
  • Observe a single activity at one time in isolation of other activities.
  • Prepare a research plan with specific questions you would like to answer.

Q4. When considering potential stakeholders for a retirement planning website, which of the following is the least likely stakeholder:

  • Lifeguards
  • Accountants
  • Elderly adults
  • Adult children

Q5. When a product isn’t working for people, usually they don’t shut down. They adapt the system to make it work for their needs. Which is NOT an example of a workaround:

Check all that apply:

  • Affixing a clip to a water bottle to hang off a child’s backpack
  • Adding a plastic hook under a dining room table to hold a woman’s cane when she is sitting down to eat dinner.
  • Gluing a chair leg back when it breaks.
  • Taping a reminder note to the back of a cell phone when a person can’t figure out how to write himself a note on his phone

Q6. In user experience, we define experiences as

  • The difference between observations and interviews.
  • The difference between expectations and performance.
  • The difference between belief and the truth.
  • The difference between before and after.

Q7. During an interview, you want to…

Check all that apply:

  • avoid asking for permission to record what the person is saying.
  • Tell the person everything you know about the focal topic.
  • Establish trust with the person whom you are interviewing.
  • Show up late for the interview to establish your authority.

Q8. Which statement is most likely to generate the greatest number and breadth of solutions?

  • People with poor eyesight need bifocal glasses when they misplace their glasses.
  • People with poor eyesight need drugstore glasses when they misplace their glasses.
  • People with poor eyesight need a magnifying glass when they misplace their glasses.
  • People with poor eyesight need a way to read when they misplace their glasses.

Q9. Prototyping is making ideas tangible

  • False
  • True

Q10. Typical obstacles to idea generation include…

Check all that apply:

  • Judgment
  • Humor
  • Fixation
  • Dishonesty

Q11. Generating ideas with the community is useful when you…

Check all that apply:

  • Need to go to the local neighborhood on an errand anyway.
  • Need to get buy-in for the solutions.
  • Need to gain local expertise to inform the solutions.
  • Need to get out of the office.

Q12. Developing many different prototypes is useful for the following reasons.

Check all that apply:

  • Showing off many ideas to people makes them think you are very creative.
  • Showing many ideas to people makes them more comfortable giving critique.
  • The final solution will likely blend ideas from different prototypes.
  • You have to build 88 ideas to get to the 100th idea which will be the only good one.
User Experience: Research & Prototyping Coursera Course Review:

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This course is intended for audiences of all experiences who are interested in learning about new skills in a business context; there are no prerequisite courses.

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